Building a Semi-Autonomous Bug Bounty System with Claude Code
How I built a multi-agent bug bounty hunting system with evidence-gated progression, RAG-enhanced learning, and safety mechanisms that keeps humans in the loop.

Reconnaissance takes forever. You spend hours on subdomain enumeration, tech stack fingerprinting, and endpoint discovery—only to find the same vulnerabilities you’ve tested before.
I built BugBountyBot to automate the tedious 80% while keeping humans in the loop for the decisions that matter.
The Problem with Manual Hunting
Traditional bug bounty hunting breaks down like this:
| Phase | Time Spent | Value Added |
|---|---|---|
| Reconnaissance | 40% | Low (repetitive) |
| Testing | 30% | Medium (pattern-based) |
| Validation | 15% | High (requires judgment) |
| Reporting | 15% | High (requires clarity) |
Most hunters spend 70% of their time on work that could be automated. The high-value phases—validation and reporting—get squeezed because you’re exhausted from the grind.
The Multi-Agent Architecture
BugBountyBot uses four specialized agents, each optimized for their phase:
Recon Agent
- Subdomain enumeration
- Tech stack fingerprinting
- Endpoint discovery
- Auth flow mapping
Testing Agent
- IDOR testing
- Auth bypass attempts
- XSS payload generation
- Known CVE scanning
Validator Agent
- Automated PoC execution
- Response diff analysis
- False positive filtering
- Confidence scoring
Reporter Agent
- CVSS calculation
- Platform-specific formatting
- Evidence packaging
- PoC code generation
Why Four Agents Instead of One?
A single agent trying to do everything suffers from context dilution. The prompt space needed for effective reconnaissance is completely different from vulnerability testing.
Specialized agents can:
- Use phase-specific prompts without compromise
- Maintain focused context windows
- Be tuned independently based on performance
- Fail in isolation without breaking the pipeline
Evidence-Gated Progression
The biggest risk in automated hunting is false positives. Submit garbage, and your reputation tanks. Platforms flag your account. Programs stop accepting your reports.
BugBountyBot uses a 0.85 confidence threshold before any finding advances:
interface Finding {
vulnerability: VulnerabilityType;
evidence: Evidence[];
confidence: number; // 0.0 - 1.0
status: 'pending' | 'validated' | 'rejected';
}
function shouldAdvance(finding: Finding): boolean {
// Only findings with 0.85+ confidence advance to human review
return finding.confidence >= 0.85;
} What Builds Confidence?
The Validator Agent runs multiple checks:
- PoC Execution - Does the exploit actually work?
- Response Diff Analysis - Is the behavior change meaningful?
- False Positive Signatures - Does this match known FP patterns?
- Evidence Hashing - Is the evidence reproducible?
Each check contributes to the confidence score. Only when all checks align does a finding hit the 0.85 threshold.
The RAG Database
SQLite stores everything the system learns:
-- Knowledge that improves over time
CREATE TABLE knowledge_base (
pattern TEXT, -- What worked
context TEXT, -- Where it worked
success_rate REAL, -- How often it works
last_used TIMESTAMP
);
CREATE TABLE failure_patterns (
approach TEXT, -- What failed
reason TEXT, -- Why it failed
program_id TEXT, -- Program-specific context
created_at TIMESTAMP
);
CREATE TABLE false_positive_signatures (
signature TEXT, -- What to avoid
occurrences INTEGER, -- How often we see it
last_seen TIMESTAMP
); Every hunt session adds knowledge:
- Successful patterns get reinforced
- Failures get logged with reasons
- False positives become signatures to filter
After 50 hunts, the system knows which approaches work on which program types. It stops repeating mistakes that wasted your time six months ago.
Safety Mechanisms
Automated hunting without safety is a fast path to bans. BugBountyBot includes:
Rate Limiting
Token bucket algorithm per target. Configurable burst size and refill rate. Automatic slowdown when approaching limits.
Scope Validation
Every request validates against program scope before execution. Out-of-scope domains are hard-blocked, not just warned.
Ban Detection
Monitors for consecutive failures, response time changes, and error patterns that indicate blocking. Triggers automatic cooldown before you get banned.
interface SafetyConfig {
maxRequestsPerMinute: number;
burstSize: number;
cooldownOnConsecutiveFailures: number;
scopeValidation: 'strict' | 'permissive';
} Human-in-the-Loop
Every bug bounty platform requires human oversight for submissions. This isn’t a limitation to work around—it’s a feature to design for.
BugBountyBot’s workflow:
- Automated phases (Recon → Testing → Validation) run without intervention
- 0.85+ findings queue for human review with full evidence
- Human approves specific findings for submission
- Reporter Agent formats and submits approved findings
You spend your time reviewing validated findings with evidence, not grinding through reconnaissance. The ratio flips: 20% of your time on tedious work, 80% on high-value decisions.
Checkpoint System
Hunt sessions can span days or weeks. The checkpoint system saves state:
interface Checkpoint {
sessionId: string;
phase: 'recon' | 'testing' | 'validation' | 'reporting';
progress: PhaseProgress;
findings: Finding[];
timestamp: Date;
} Resume any session exactly where you left off. No lost context, no repeated work.
Results
After building and running BugBountyBot:
| Metric | Before | After |
|---|---|---|
| Time on recon | 4+ hours | 30 mins (review) |
| False positive rate | ~30% | Under 5% |
| Findings per session | 2-3 | 8-12 (validated) |
| Time to first finding | 2 days | 4 hours |
The system doesn’t replace skill—it multiplies it. Your expertise in validation and reporting gets applied to 4x more findings.
Getting Started
BugBountyBot is built with TypeScript, SQLite, and Claude Code integration. The core architecture:
/src
/agents
recon.ts # Passive enumeration
testing.ts # Vulnerability detection
validator.ts # PoC verification
reporter.ts # Report generation
/database
rag.ts # Knowledge storage
checkpoints.ts # Session persistence
/safety
rate-limit.ts # Request throttling
scope.ts # Scope validation
ban-detect.ts # Blocking detection Start with a single program. Let the RAG database learn. Expand scope as confidence grows.
What’s Next
BugBountyBot v2.0 is in development with methodology-driven hunting:
- 6-8 week structured hunt phases
- Feature mapping before testing
- Scope change monitoring
- JavaScript file change detection
The shift from “run and hope” to systematic, elite-hunter methodology.
Related: Why Human-in-the-Loop Beats Full Automation | Portfolio: BugBountyBot